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Objective Seeking a position as a 3D Artist or Character Designer |
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Experience |
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| VPI.net Lead 3D Artist •Designed and created 3D & 2D assets for Shockwave and Flash games •Provided art direction •Created rigs for in game animation •Supervised 3D team through 10+ game cycles •Planned and managed project schedules •Implemented asset tracking and management system •Wrote department procedures and tutorials •Reviewed demo reels and resumes of applicants |
Irvine, CA 2004 to present |
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Independent Projects Lomoe (In Production) •Designed characters, props, and environments •Built, textured and rigged models •Principle Character and background animation |
2004 to present |
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Freelance •Created illustrations for websites •Produced 3D architectural walkthrough •Designed various logos and website graphics |
Orlando, FL and St. George, UT 2001 to present |
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productions Production Artist •Produced 2D and 3D content for commercials, websites, CD-ROMs, and printwork. •Storyboarded animated sequences •Collaborated with team during project planning meetings |
Idaho Falls, ID 1999 to 2001 |
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Skills •Character animation •Character design •Low and High Poly modeling •Texture mapping •Character Rigging (Maya) •Storyboarding •Cartooning •Digital, watercolor and pastel painting |
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Software Proficiencies •Alias Maya •3D Studio Max & Character Studio •Adobe Photoshop •Adobe Illustrator •Adobe After Effects •MetaCreations Painter •Macromedia Flash |
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Education |
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Full Sail - Valedictorian •Associate of Science in Computer Animation Dixie State College |
Winter Park, FL June 2004 Saint George, UT 2002 |
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Additional Experience |
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Target Stockroom Supervisor •Trained and supervised team •Coordinated stockroom operations with other departments •Responsible for system accuracy •Worked under daily deadlines Humanitarian
Service |
Saint George, UT 2002 to 2003
Curitiba, Brasil |